Hobgoblin

Fey · Medium

Hobgoblin
Robin Goodfellow the hobgoblin, horned and dancing amid a ring of fairies, woodcut title page, 1639 · Anonymous, Robin Goodfellow, His Mad Pranks and Merry Jests, woodcut title page, 1639, Public domain, Wikimedia Commons

Disciplined goblinoid soldiers who march in ranks under captains and hold forts along the borders they mean to take. Unlike goblins, they keep order, drill daily and honour their contracts with mercenary care.

Danger
A fight to fear
How it is met
In packs, by day
Challenge
1/2-3
SRD 5.2.1 stat blocks
Hobgoblin Warrior, Hobgoblin Captain
Pathfinder Second Edition
Hobgoblin Soldier (level 1, Monster Core), Hobgoblin Archer (level 4, Monster Core), Hobgoblin General (level 6, Monster Core)

Hear it

Where it is met

Temperate Forest, Grassland

Also: Fortress

Stat blocks (D&D 5e)

Hobgoblin Warrior

Medium Fey (Goblinoid), Lawful Evil

AC 18 · Initiative +3 (13)

HP 11 (2d8 + 2)

Speed 30 ft.

StrDexConIntWisCha
13 (+1), save +112 (+1), save +112 (+1), save +110 (+0), save +010 (+0), save +09 (−1), save −1

Gear Half Plate Armor, Longbow, Longsword, Shield

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common, Goblin

CR 1/2 (XP 100; PB +2)

Traits

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.

Hobgoblin Captain

Medium Fey (Goblinoid), Lawful Evil

AC 17 · Initiative +4 (14)

HP 58 (9d8 + 18)

Speed 30 ft.

StrDexConIntWisCha
15 (+2), save +214 (+2), save +214 (+2), save +212 (+1), save +110 (+0), save +013 (+1), save +1

Gear Greatsword, Half Plate Armor, Longbow

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common, Goblin

CR 3 (XP 700; PB +2)

Traits

Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn’t have the Incapacitated condition.

Actions

Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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