Hill Giant

Giant · Huge

Hill Giant
The giants standing in the pit, engraving by Gustave Doré for Dante's Inferno (Canto XXXI), 1857 · Gustave Doré, illustration for Dante's Inferno, 1857, Public domain, Wikimedia Commons

Big, dull and always hungry, hill giants raid farmland for cattle and anything else they can carry. Farmers measure a bad year by the number of fences flattened in the night.

Danger
Deadly
How it is met
In families, by day
Challenge
5
SRD 5.2.1 stat blocks
Hill Giant

Hear it

Where it is met

Temperate Forest, Grassland

Also: Farmland

Stat blocks (D&D 5e)

Hill Giant

Huge Giant, Chaotic Evil

AC 13 · Initiative +2 (12)

HP 105 (10d12 + 40)

Speed 40 ft.

StrDexConIntWisCha
21 (+5), save +58 (−1), save −119 (+4), save +45 (−3), save −39 (−1), save −16 (−2), save −2

Skills Perception +2

Senses Passive Perception 12

Languages Giant

CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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