Hill Giant
Giant · Huge
Big, dull and always hungry, hill giants raid farmland for cattle and anything else they can carry. Farmers measure a bad year by the number of fences flattened in the night.
- Danger
- Deadly
- How it is met
- In families, by day
- Challenge
- 5
- SRD 5.2.1 stat blocks
- Hill Giant
Hear it
- Giant (Throwing a Rock) (On Patreon, Guardian tier)
- Giant (Yelling) (On Patreon, Guardian tier)
- Giant Club Attack Hit (On Patreon, Guardian tier)
Where it is met
Also: Farmland
Stat blocks (D&D 5e)
Hill Giant
Huge Giant, Chaotic Evil
AC 13 · Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 21 (+5), save +5 | 8 (−1), save −1 | 19 (+4), save +4 | 5 (−3), save −3 | 9 (−1), save −1 | 6 (−2), save −2 |
Skills Perception +2
Senses Passive Perception 12
Languages Giant
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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