Hezrou
Fiend · Large
A toad-like demon whose reek alone makes the strong retch, it serves as the foot soldier of demonic hosts. Where a hezrou has squatted, the water stays foul for a season.
- Danger
- Deadly
- How it is met
- In packs, day and night
- Challenge
- 8
- SRD 5.2.1 stat blocks
- Hezrou
Hear it
Where it is met
Corrupted Swamp, Corrupted Bog
Also: Abyssal
Stat blocks (D&D 5e)
Hezrou
Large Fiend (Demon), Chaotic Evil
AC 18 · Initiative +6 (16)
HP 157 (15d10 + 75)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 19 (+4), save +7 | 17 (+3), save +3 | 20 (+5), save +8 | 5 (−3), save −3 | 12 (+1), save +4 | 13 (+1), save +1 |
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 11
Languages Abyssal; telepathy 120 ft.
CR 8 (XP 3,900; PB +3)
Traits
Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.
Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.
Actions
Multiattack. The hezrou makes three Rend attacks.
Rend. Melee Attack Roll: +7 , reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
Bonus Actions
Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
Open it in Biomes — MGS Toolbox