Guard

Humanoid · Medium

Watchmen on walls, gates and docks, walking their rounds in pairs and answering to a captain who knows every tavern brawler by name. A party meets them at the gate, and again if anything goes wrong in town.

Danger
A threat to the unwary
How it is met
In pairs, day and night
Challenge
1/8-4
SRD 5.2.1 stat blocks
Guard, Guard Captain

Where it is met

Also: City, Town, Fortress, Prison, Harbour

Stat blocks (D&D 5e)

Guard

Medium or Small Humanoid, Neutral

AC 16 · Initiative +1 (11)

HP 11 (2d8 + 2)

Speed 30 ft.

StrDexConIntWisCha
13 (+1), save +112 (+1), save +112 (+1), save +110 (+0), save +011 (+0), save +010 (+0), save +0

Skills Perception +2

Gear Chain Shirt, Shield, Spear

Senses Passive Perception 12

Languages Common

CR 1/8 (XP 25; PB +2)

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

Guard Captain

Medium or Small Humanoid, Neutral

AC 18 · Initiative +4 (14)

HP 75 (10d8 + 30)

Speed 30 ft.

StrDexConIntWisCha
18 (+4), save +414 (+2), save +216 (+3), save +312 (+1), save +114 (+2), save +213 (+1), save +1

Skills Athletics +6, Perception +4

Gear Breastplate, Javelins (6), Longsword, Shield

Senses Passive Perception 14

Languages Common

CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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