Grick

Aberration · Medium

A worm-bodied hunter with a beak ringed by tentacles, it waits coiled on cave ledges and drops on whatever passes beneath. Its grey hide passes for rock until it moves.

Danger
A fight to fear
How it is met
In packs, day and night
Challenge
2
SRD 5.2.1 stat blocks
Grick

Hear it

Where it is met

Cave, Eldritch Temperate Conifer Forest, Eldritch Tundra, Eldritch Cold Desert, Eldritch Hot Desert, Eldritch Swamp, Eldritch Marsh, Eldritch Bog, Eldritch Rocky Shore, Eldritch Cave, Eldritch Mine

Also: Dungeon

Stat blocks (D&D 5e)

Grick

Medium Aberration, Unaligned

AC 14 · Initiative +2 (12)

HP 54 (12d8)

Speed 30 ft., Climb 30 ft.

StrDexConIntWisCha
14 (+2), save +214 (+2), save +211 (+0), save +03 (−4), save −414 (+2), save +25 (−3), save −3

Skills Stealth +4

Senses Darkvision 60 ft.; Passive Perception 12

Languages None

CR 2 (XP 450; PB +2)

Actions

Multiattack. The grick makes one Beak attack and one Tentacles attack.

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage.

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from all four tentacles.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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