Grick
Aberration · Medium
A worm-bodied hunter with a beak ringed by tentacles, it waits coiled on cave ledges and drops on whatever passes beneath. Its grey hide passes for rock until it moves.
- Danger
- A fight to fear
- How it is met
- In packs, day and night
- Challenge
- 2
- SRD 5.2.1 stat blocks
- Grick
Hear it
Where it is met
Cave, Eldritch Temperate Conifer Forest, Eldritch Tundra, Eldritch Cold Desert, Eldritch Hot Desert, Eldritch Swamp, Eldritch Marsh, Eldritch Bog, Eldritch Rocky Shore, Eldritch Cave, Eldritch Mine
Also: Dungeon
Stat blocks (D&D 5e)
Grick
Medium Aberration, Unaligned
AC 14 · Initiative +2 (12)
HP 54 (12d8)
Speed 30 ft., Climb 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 14 (+2), save +2 | 14 (+2), save +2 | 11 (+0), save +0 | 3 (−4), save −4 | 14 (+2), save +2 | 5 (−3), save −3 |
Skills Stealth +4
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Actions
Multiattack. The grick makes one Beak attack and one Tentacles attack.
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage.
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from all four tentacles.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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