Goblin

Fey · Small

Goblin
Goblin men offering their fruit, frontispiece by Dante Gabriel Rossetti for Goblin Market, 1862 · Dante Gabriel Rossetti, frontispiece to Christina Rossetti's Goblin Market, 1862, Public domain, Wikimedia Commons

Small, quick and spiteful, goblins nest in caves, ruins and thick woods under whichever boss is the loudest, and strike from ambush at dusk. Travellers learn to count on more of them than they can see.

Danger
A threat to the unwary
How it is met
In colonies, by night
Challenge
1/8-1
SRD 5.2.1 stat blocks
Goblin Minion, Goblin Warrior, Goblin Boss
Pathfinder Second Edition
Goblin Warrior (level -1, Monster Core), Goblin Commando (level 1, Monster Core), Goblin Pyro (level 1, Monster Core), Goblin War Chanter (level 1, Monster Core)

Hear it

Where it is met

Temperate Forest, Cave

Also: Ruin, Dungeon

Stat blocks (D&D 5e)

Goblin Minion

Small Fey (Goblinoid), Chaotic Neutral

AC 12 · Initiative +2 (12)

HP 7 (2d6)

Speed 30 ft.

StrDexConIntWisCha
8 (−1), save −115 (+2), save +210 (+0), save +010 (+0), save +08 (−1), save −18 (−1), save −1

Skills Stealth +6

Gear Daggers (3)

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common, Goblin

CR 1/8 (XP 25; PB +2)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Goblin Warrior

Small Fey (Goblinoid), Chaotic Neutral

AC 15 · Initiative +2 (12)

HP 10 (3d6)

Speed 30 ft.

StrDexConIntWisCha
8 (−1), save −115 (+2), save +210 (+0), save +010 (+0), save +08 (−1), save −18 (−1), save −1

Skills Stealth +6

Gear Leather Armor, Scimitar, Shield, Shortbow

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common, Goblin

CR 1/4 (XP 50; PB +2)

Actions

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Goblin Boss

Small Fey (Goblinoid), Chaotic Neutral

AC 17 · Initiative +2 (12)

HP 21 (6d6)

Speed 30 ft.

StrDexConIntWisCha
10 (+0), save +015 (+2), save +210 (+0), save +010 (+0), save +08 (−1), save −110 (+0), save +0

Skills Stealth +6

Gear Chain Shirt, Scimitar, Shield, Shortbow

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common, Goblin

CR 1 (XP 200; PB +2)

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Gold Dragons

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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