Gnoll
Fiend · Medium
Hyena-headed raiders that roam dry plains in packs, falling on caravans and outlying farms and leaving little behind. Herders say gnolls are not born but made, out of hunger given a shape.
- Danger
- A threat to the unwary
- How it is met
- In packs, by night
- Challenge
- 1/2
- SRD 5.2.1 stat blocks
- Gnoll Warrior
- Pathfinder Second Edition
- Kholo Hunter (level 2, Monster Core), Kholo Bonekeeper (level 3, Monster Core), Kholo Sergeant (level 4, Monster Core)
Hear it
Where it is met
Savanna, Grassland, Hot Desert
Gives
Stat blocks (D&D 5e)
Gnoll Warrior
Medium Fiend, Chaotic Evil
AC 15 · Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 14 (+2), save +2 | 12 (+1), save +1 | 11 (+0), save +0 | 6 (−2), save −2 | 10 (+0), save +0 | 7 (−2), save −2 |
Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Goblins
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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