Gladiator

Humanoid · Medium

A professional fighter of the arena, met in large cities where crowds pay to watch blood spilled on sand. Some win their freedom and sell their sword; others are owned, and their owners rent them out.

Danger
A fight to fear
How it is met
Alone, by day
Challenge
5
SRD 5.2.1 stat blocks
Gladiator

Hear it

Where it is met

Also: City, Town

Stat blocks (D&D 5e)

Gladiator

Medium or Small Humanoid, Neutral

AC 16 · Initiative +5 (15)

HP 112 (15d8 + 45)

Speed 30 ft.

StrDexConIntWisCha
18 (+4), save +715 (+2), save +516 (+3), save +610 (+0), save +012 (+1), save +415 (+2), save +2

Skills Athletics +10, Performance +5

Gear Shield, Spears (3), Studded Leather Armor

Senses Passive Perception 11

Languages Common

CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7 , reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
Gnoll

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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