Gladiator
Humanoid · Medium
A professional fighter of the arena, met in large cities where crowds pay to watch blood spilled on sand. Some win their freedom and sell their sword; others are owned, and their owners rent them out.
- Danger
- A fight to fear
- How it is met
- Alone, by day
- Challenge
- 5
- SRD 5.2.1 stat blocks
- Gladiator
Hear it
Where it is met
Also: City, Town
Stat blocks (D&D 5e)
Gladiator
Medium or Small Humanoid, Neutral
AC 16 · Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4), save +7 | 15 (+2), save +5 | 16 (+3), save +6 | 10 (+0), save +0 | 12 (+1), save +4 | 15 (+2), save +2 |
Skills Athletics +10, Performance +5
Gear Shield, Spears (3), Studded Leather Armor
Senses Passive Perception 11
Languages Common
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Spear. Melee or Ranged Attack Roll: +7 , reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
Gnoll
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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