Gelatinous Cube

Ooze · Large

A nearly transparent cube of jelly that fills a corridor from wall to wall and slides along it, swallowing and dissolving everything in its path. Bones, coins and swords float inside it, and the careless walk straight in.

Danger
A fight to fear
How it is met
Alone, day and night
Challenge
2
SRD 5.2.1 stat blocks
Gelatinous Cube

Hear it

Where it is met

Cave, Toxic Cave, Toxic Mine

Also: Dungeon, Sewer

Stat blocks (D&D 5e)

Gelatinous Cube

Large Ooze, Unaligned

AC 6 · Initiative −4 (6)

HP 63 (6d10 + 30)

Speed 15 ft.

StrDexConIntWisCha
14 (+2), save +23 (−4), save −420 (+5), save +51 (−5), save −56 (−2), save −21 (−5), save −5

Immunities Acid; Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone

Senses Blindsight 60 ft.; Passive Perception 8

Languages None

CR 2 (XP 450; PB +2)

Traits

Ooze Cube. The cube fills its entire space and is transparent. Other creatures can enter that space, but a creature that does so is subjected to the cube’s Engulf and has Disadvantage on the saving throw. Creatures inside the cube have Total Cover, and the cube can hold one Large creature or up to four Medium or Small creatures inside itself at a time. As an action, a creature within 5 feet of the cube can pull a creature or an object out of the cube by succeeding on a DC 12 Strength (Athletics) check, and the puller takes 10 (3d6) Acid damage.

Transparent. Even when the cube is in plain sight, a creature must succeed on a DC 15 Wisdom (Perception) check to notice the cube if the creature hasn’t witnessed the cube move or otherwise act.

Actions

Pseudopod. Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.

Engulf. The cube moves up to its Speed without provoking Opportunity Attacks. The cube can move through the spaces of Large or smaller creatures if it has room inside itself to contain them (see the Ooze Cube trait). Dexterity Saving Throw: DC 12, each creature whose space the cube enters for the first time during this move. Failure: 10 (3d6) Acid damage, and the target is engulfed. An engulfed target is suffocating, can’t cast spells with a Verbal component, has the Restrained condition, and takes 10 (3d6) Acid damage at the start of each of the cube’s turns. When the cube moves, the engulfed target moves with it. An engulfed target can try to escape by taking an action to make a DC 12 Strength (Athletics) check. On a successful check, the target escapes and enters the nearest unoccupied space. Success: Half damage, and the target moves to an unoccupied space within 5 feet of the cube. If there is no unoccupied space, the target fails the save instead.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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