Ettin
Giant · Large
An ettin is a filthy two-headed giant whose heads squabble endlessly, lairing in hill caves and ruins. One head is always awake, so it is hard to surprise, and herders lose sheep to it for miles around.
- Danger
- A fight to fear
- How it is met
- Alone, at dawn and dusk
- Challenge
- 4
- SRD 5.2.1 stat blocks
- Ettin
Hear it
Where it is met
Gives
Stat blocks (D&D 5e)
Ettin
Large Giant, Chaotic Evil
AC 12 · Initiative −1 (9)
HP 85 (10d10 + 30)
Speed 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 21 (+5), save +5 | 8 (−1), save −1 | 17 (+3), save +3 | 6 (−2), save −2 | 10 (+0), save +0 | 8 (−1), save −1 |
Skills Perception +4
Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Gear Battleaxe, Morningstar
Senses Darkvision 60 ft.; Passive Perception 14
Languages Giant
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The ettin makes one Battleaxe attack and one Morningstar attack.
Battleaxe. Melee Attack Roll: +7 , reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.
Morningstar. Melee Attack Roll: +7 , reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage, and the target has Disadvantage on the next attack roll it makes before the end of its next turn.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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