Dust Mephit
Elemental · Small
A spiteful little imp of dust and dry wind that blinds travellers with grit and laughs at their coughing. It crumbles into a choking cloud when slain.
- Danger
- A threat to the unwary
- How it is met
- In packs, day and night
- Challenge
- 1/2
- SRD 5.2.1 stat blocks
- Dust Mephit
Hear it
Where it is met
Also: Elemental Earth, Elemental Air
Stat blocks (D&D 5e)
Dust Mephit
Small Elemental, Neutral Evil
AC 12 · Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 5 (−3), save −3 | 14 (+2), save +2 | 10 (+0), save +0 | 9 (−1), save −1 | 11 (+0), save +0 | 10 (+0), save +0 |
Skills Perception +2, Stealth +4
Vulnerabilities Fire
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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