Dust Mephit

Elemental · Small

A spiteful little imp of dust and dry wind that blinds travellers with grit and laughs at their coughing. It crumbles into a choking cloud when slain.

Danger
A threat to the unwary
How it is met
In packs, day and night
Challenge
1/2
SRD 5.2.1 stat blocks
Dust Mephit

Hear it

Where it is met

Hot Desert, Barrens

Also: Elemental Earth, Elemental Air

Stat blocks (D&D 5e)

Dust Mephit

Small Elemental, Neutral Evil

AC 12 · Initiative +2 (12)

HP 17 (5d6)

Speed 30 ft., Fly 30 ft.

StrDexConIntWisCha
5 (−3), save −314 (+2), save +210 (+0), save +09 (−1), save −111 (+0), save +010 (+0), save +0

Skills Perception +2, Stealth +4

Vulnerabilities Fire

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 12

Languages Primordial (Auran, Terran)

CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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