Death Dog
Monstrosity · Medium
A two-headed hound that hunts in packs in deserts and wastelands, and whose bite carries a wasting disease. Caravan guards keep fires burning all night when they hear its double howl.
- Danger
- A fight to fear
- How it is met
- In packs, by night
- Challenge
- 1
- SRD 5.2.1 stat blocks
- Death Dog
Hear it
Where it is met
Also: Ruin
Stat blocks (D&D 5e)
Death Dog
Medium Monstrosity, Neutral Evil
AC 12 · Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2), save +2 | 14 (+2), save +2 | 14 (+2), save +2 | 3 (−4), save −4 | 13 (+1), save +1 | 6 (−2), save −2 |
Skills Perception +5, Stealth +4
Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses Darkvision 120 ft.; Passive Perception 15
Languages None
CR 1 (XP 200; PB +2)
Actions
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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