Couatl
Celestial · Medium
A couatl is a feathered serpent with rainbow wings, a celestial guardian who watches over sacred places and faithful peoples. It is rarely seen, and when it appears it comes to warn, protect or test.
- Danger
- Harmless
- How it is met
- Alone, by day
- Challenge
- 4
- SRD 5.2.1 stat blocks
- Couatl
- Pathfinder Second Edition
- Quetz Coatl (level 10, Monster Core)
Where it is met
Also: Celestial, Temple
Gives
Stat blocks (D&D 5e)
Couatl
Medium Celestial, Lawful Good
AC 19 · Initiative +5 (15)
HP 60 (8d8 + 24)
Speed 30 ft., Fly 90 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3), save +3 | 20 (+5), save +5 | 17 (+3), save +5 | 18 (+4), save +4 | 20 (+5), save +7 | 18 (+4), save +4 |
Resistances Bludgeoning, Piercing, Slashing
Immunities Psychic, Radiant
Senses Truesight 120 ft.; Passive Perception 15
Languages All; telepathy 120 ft.
CR 4 (XP 1,100; PB +2)
Traits
Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Bite. Melee Attack Roll: +7 , reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl’s next turn.
Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep
Bonus Actions
Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.
Crawling Claw
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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