Commoner

Humanoid · Medium

Farmers, labourers, servants and townsfolk: the ordinary people who make up most of any settlement. A party meets them everywhere, and their trust, rumours and hospitality matter more than their strength.

Danger
Harmless
How it is met
In families, by day
Challenge
0
SRD 5.2.1 stat blocks
Commoner

Where it is met

Also: Village, Town, City, Farmland

Stat blocks (D&D 5e)

Commoner

Medium or Small Humanoid, Neutral

AC 10 · Initiative +0 (10)

HP 4 (1d8)

Speed 30 ft.

StrDexConIntWisCha
10 (+0), save +010 (+0), save +010 (+0), save +010 (+0), save +010 (+0), save +010 (+0), save +0

Gear Club

Senses Passive Perception 10

Languages Common

CR 0 (XP 10; PB +2)

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Copper Dragons

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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