Commoner
Humanoid · Medium
Farmers, labourers, servants and townsfolk: the ordinary people who make up most of any settlement. A party meets them everywhere, and their trust, rumours and hospitality matter more than their strength.
- Danger
- Harmless
- How it is met
- In families, by day
- Challenge
- 0
- SRD 5.2.1 stat blocks
- Commoner
Where it is met
Also: Village, Town, City, Farmland
Stat blocks (D&D 5e)
Commoner
Medium or Small Humanoid, Neutral
AC 10 · Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0), save +0 | 10 (+0), save +0 | 10 (+0), save +0 | 10 (+0), save +0 | 10 (+0), save +0 | 10 (+0), save +0 |
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Copper Dragons
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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