Clay Golem

Construct · Large

Clay Golem
Rabbi Loew and the Golem of Prague, drawing by Mikoláš Aleš, 1899 · Mikoláš Aleš, illustration for Old Czech Legends, 1899, Public domain, Wikimedia Commons

A hulking figure of clay shaped and animated by priests or mages to guard a shrine or vault. It obeys its maker without fail, though old tales warn that a wounded golem may break free and rage.

Danger
Deadly
How it is met
Alone, day and night
Challenge
9
SRD 5.2.1 stat blocks
Clay Golem
Pathfinder Second Edition
Clay Effigy (level 10, Monster Core)

Hear it

Where it is met

Also: Temple, Laboratory, Dungeon

Stat blocks (D&D 5e)

Clay Golem

Large Construct, Unaligned

AC 14 · Initiative +3 (13)

HP 123 (13d10 + 52)

Speed 30 ft.

StrDexConIntWisCha
20 (+5), save +59 (−1), save −118 (+4), save +43 (−4), save −48 (−1), save −11 (−5), save −5

Resistances Bludgeoning, Piercing, Slashing

Immunities Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common plus one other language

CR 9 (XP 5,000; PB +4)

Traits

Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.

Bonus Actions

Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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