Centaur

Fey · Large

Centaur
A centaur, woodcut from Aldrovandi's Monstrorum historia, 1642 · Ulisse Aldrovandi, Monstrorum historia, 1642, Public domain, Wikimedia Commons

Centaurs roam open plains and forest edges in wandering bands, wary of outsiders but rarely hostile. They trade, guide and sometimes ride to war beside those who earn their trust.

Danger
A threat to the unwary
How it is met
In herds, by day
Challenge
2
SRD 5.2.1 stat blocks
Centaur Trooper
Pathfinder Second Edition
Centaur Herbalist (level 3, Monster Core)

Hear it

Where it is met

Temperate Forest, Savanna, Grassland

Also: Feywild

Gives

Centaur Hoof

Stat blocks (D&D 5e)

Centaur Trooper

Large Fey, Neutral Good

AC 16 · Initiative +2 (12)

HP 45 (6d10 + 12)

Speed 50 ft.

StrDexConIntWisCha
18 (+4), save +414 (+2), save +214 (+2), save +29 (−1), save −113 (+1), save +111 (+0), save +0

Skills Athletics +6, Perception +3

Gear Breastplate, Longbow, Pike

Senses Passive Perception 13

Languages Elvish, Sylvan

CR 2 (XP 450; PB +2)

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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