Brass Dragon
Dragon · Huge
Brass dragons bask on sun-baked rocks in hot deserts and dry scrubland, and they would rather talk than fight. A party crossing their sands is likely to be stopped for hours of conversation, gossip and riddles, and refusing can earn a breath of sleeping gas or searing heat. Nomads treat them as eccentric but useful neighbours who know every well and every rumour.
- Danger
- A fight to fear
- How it is met
- Alone, by day
- Challenge
- 1-20
- SRD 5.2.1 stat blocks
- Brass Dragon Wyrmling, Young Brass Dragon, Adult Brass Dragon, Ancient Brass Dragon
Hear it
- Dragon Roar Young (On Patreon, Guardian tier)
- Fire Breath (On Patreon, Guardian tier)
- Desert Dragon Lair (In the album RPG Ambiences Vol. 2)
Where it is met
Savanna, Mediterranean Scrub, Hot Desert
Stat blocks (D&D 5e)
Brass Dragon Wyrmling
Medium Dragon (Metallic), Chaotic Good
AC 15 · Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 15 (+2), save +2 | 10 (+0), save +2 | 13 (+1), save +1 | 10 (+0), save +0 | 11 (+0), save +2 | 13 (+1), save +1 |
Skills Perception +4, Stealth +2
Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 14 (4d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Young Brass Dragon
Large Dragon (Metallic), Chaotic Good
AC 17 · Initiative +3 (13)
HP 110 (13d10 + 39)
Speed 40 ft., Burrow 20 ft., Fly 80 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 19 (+4), save +4 | 10 (+0), save +3 | 17 (+3), save +3 | 12 (+1), save +1 | 11 (+0), save +3 | 15 (+2), save +2 |
Skills Perception +6, Persuasion +5, Stealth +3
Immunities Fire
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
Languages Common, Draconic
CR 6 (XP 2,300; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.
Rend. Melee Attack Roll: +7 , reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Adult Brass Dragon
Huge Dragon (Metallic), Chaotic Good
AC 18 · Initiative +10 (20)
HP 172 (15d12 + 75)
Speed 40 ft., Burrow 30 ft., Fly 80 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 23 (+6), save +6 | 10 (+0), save +5 | 21 (+5), save +5 | 14 (+2), save +2 | 13 (+1), save +6 | 17 (+3), save +3 |
Skills History +7 , Perception +11, Persuasion +8, Stealth +5
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Languages Common, Draconic
CR 13 (XP 10,000, or 11,500 in lair; PB +5)
Traits
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-footwide Line. Failure: 45 (10d8) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Magic, Minor Illusion, Scorching Ray, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals
1/Day Each: Detect Thoughts, Control Weather
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Blazing Light. The dragon uses Spellcasting to cast Scorching Ray.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Scorching Sands. Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target’s Speed is halved until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Ancient Brass Dragon
Gargantuan Dragon (Metallic), Chaotic Good
AC 20 · Initiative +12 (22)
HP 332 (19d20 + 133)
Speed 40 ft., Burrow 40 ft., Fly 80 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 27 (+8), save +8 | 10 (+0), save +6 | 25 (+7), save +7 | 16 (+3), save +3 | 15 (+2), save +8 | 22 (+6), save +6 |
Skills History +9, Perception +14, Persuasion +12, Stealth +6
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
Languages Common, Draconic
CR 20 (XP 25,000, or 33,000 in lair; PB +6)
Traits
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray (level 3 version).
Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-footwide Line. Failure: 58 (13d8) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals
1/Day Each: Control Weather, Detect Thoughts
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Blazing Light. The dragon uses Spellcasting to cast Scorching Ray (level 3 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Scorching Sands. Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Fire damage, and the target’s Speed is halved until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Bronze Dragons
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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