Bone Devil
Fiend · Large
A gaunt devil of dried skin over bone, with a scorpion tail, that serves the hells as overseer and enforcer of discipline. It is met driving lesser devils before it, or on the mortal side guarding a cursed prison.
- Danger
- Deadly
- How it is met
- Alone, day and night
- Challenge
- 9
- SRD 5.2.1 stat blocks
- Bone Devil
Hear it
Where it is met
Also: Infernal, Prison
Stat blocks (D&D 5e)
Bone Devil
Large Fiend (Devil), Lawful Evil
AC 16 · Initiative +7 (17)
HP 161 (17d10 + 68)
Speed 40 ft., Fly 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4), save +8 | 16 (+3), save +3 | 18 (+4), save +4 | 13 (+1), save +5 | 14 (+2), save +6 | 16 (+3), save +7 |
Skills Deception +7 , Insight +6
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Languages Infernal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4)
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
Brass Dragons
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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