Balor

Fiend · Huge

Balor
Demons tormenting Saint Anthony, engraving by Martin Schongauer, c. 1470 · Martin Schongauer, Saint Anthony Tormented by Demons, engraving, c. 1470, CC0, Wikimedia Commons

A balor is a demon general wreathed in fire, wielding a sword of lightning and a whip of flame, and met only in the depths of the abyss or where a great rite has torn the world open. Tales say its death throes burn everything around it.

Danger
Deadly
How it is met
Alone, day and night
Challenge
19
SRD 5.2.1 stat blocks
Balor

Hear it

Where it is met

Also: Abyssal

Gives

Balor Heart

Stat blocks (D&D 5e)

Balor

Huge Fiend (Demon), Chaotic Evil

AC 19 · Initiative +14 (24)

HP 287 (23d12 + 138)

Speed 40 ft., Fly 80 ft.

StrDexConIntWisCha
26 (+8), save +815 (+2), save +222 (+6), save +1220 (+5), save +516 (+3), save +922 (+6), save +6

Skills Perception +9

Resistances Cold, Lightning

Immunities Fire, Poison; Charmed, Frightened, Poisoned

Senses Truesight 120 ft.; Passive Perception 19

Languages Abyssal; telepathy 120 ft.

CR 19 (XP 22,000; PB +6)

Traits

Death Throes. The balor explodes when it dies. Dexterity Saving Throw: DC 20, each creature in a 30-foot Emanation originating from the balor. Failure: 31 (9d6) Fire damage plus 31 (9d6) Force damage. Success: Half damage. Failure or Success: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.

Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.

Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.

Flame Whip. Melee Attack Roll: +14, reach 30 ft. Hit: 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.

Lightning Blade. Melee Attack Roll: +14, reach 10 ft. Hit: 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can’t take Reactions until the start of the balor’s next turn.

Bonus Actions

Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.
Bandits

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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