Assassin

Humanoid · Medium

A paid killer who works in cities, met in a crowd, on a rooftop at night or across a tavern table with poison in the cup. Most victims never see one coming; a party usually meets an assassin because someone wants them dead.

Danger
Deadly
How it is met
Alone, by night
Challenge
8
SRD 5.2.1 stat blocks
Assassin

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Where it is met

Also: City, Town, Tavern

Stat blocks (D&D 5e)

Assassin

Medium or Small Humanoid, Neutral

AC 16 · Initiative +10 (20)

HP 97 (15d8 + 30)

Speed 30 ft.

StrDexConIntWisCha
11 (+0), save +018 (+4), save +714 (+2), save +216 (+3), save +611 (+0), save +010 (+0), save +0

Skills Acrobatics +7 , Perception +6, Stealth +10

Resistances Poison

Gear Light Crossbow, Shortsword, Studded Leather Armor

Senses Passive Perception 16

Languages Common, Thieves’ Cant

CR 8 (XP 3,900; PB +3)

Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Actions

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: +7 , reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.
Awakened Plants

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

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