Archelon
Beast · Huge
The archelon is a giant sea turtle of primeval waters, larger than a rowing boat, with a hooked beak that can crush a shell or a hull plank. It is usually placid but bites hard when cornered. Castaways on a lost island sometimes find its nests in the warm sand.
- Danger
- A fight to fear
- How it is met
- Alone, by day
- Challenge
- 4
- SRD 5.2.1 stat blocks
- Archelon
Stat blocks (D&D 5e)
Archelon
Huge Beast (Dinosaur), Unaligned
AC 17 · Initiative +3 (13)
HP 90 (12d12 + 12)
Speed 20 ft., Swim 80 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4), save +4 | 16 (+3), save +3 | 13 (+1), save +1 | 4 (−3), save −3 | 14 (+2), save +2 | 6 (−2), save −2 |
Skills Stealth +5
Senses Passive Perception 12
Languages None
CR 4 (XP 1,100; PB +2)
Traits
Amphibious. The archelon can breathe air and water.
Actions
Multiattack. The archelon makes two Bite attacks.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.
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