Michael Ghelfi Studios (the “Studios”, “team”, “us” or “we”) provides a range of content that can be used by any person or persons (the “Consumer” or “you”) in agreement with the conditions of use stated below.
These conditions apply to any content published by Michael Ghelfi Studios (and its artists), and aim to allow the Consumer maximum liberty while shielding our work against intellectual property theft.
Contact us by email if you have any further questions which were unanswered by this document.
The Consumer may enjoy the Studios’ content for personal use freely, such as for entertainment, gaming or relaxation, amongst others. Naturally, that also applies to your tabletop games with friends, as well as family videos, free private parties and such. Enjoy!
The Consumer does not acquire any permission to distribute, publish or reupload after purchasing the Studios’ work, e.g. buying a track is different than buying its license.
Click on the licenses titles to read them directly.
If the Consumer wishes to distribute the audio files on media such as for a Kickstarter, amongst others, send us an email.
We may make some exceptions for non-commercial projects. They are defined as any non-profit production, such as free educational content, college projects, family videos or local charities, amongst others. Keep in mind a business that isn’t profitable is still a business.
|No License||Small License||Standard License||Audio Broadcast (1 Million)||Audio Mass Reproduction||Audio Broadcast License (10 Million)||Music Broadcast & Film License|
|Number of end products||Doesn’t apply||1||1||1||1||1||1|
|Most web uses (See FAQ below)||Yes||Yes||Yes||Yes||Yes||Yes||Yes|
|Can share audio files with others||No||No||No||No||No||No||No|
|TV/radio broadcast, broadcast advertising and online equivalents||No||No||Up to 50,000 audience size||Up to 1 million audience size||Up to 1 million audience size||Up to 10 million audience size||Unlimited audience size|
|Copies of downloaded or physical products (e.g. apps, albums, video games, audiobooks)||0||Up to 100 copies or downloads||Up to 10,000 copies or downloads||Up to 100,000 copies or downloads||Unlimited copies or downloads||Unlimited copies or downloads||Unlimited copies or downloads|
|Film||No||Non-commercial Indie film & festival||Indie film & festival||Indie film & festival||Indie film & festival||Indie film & festival||Theatrically released film|
|Price||Legally download the track||$15,00||$39,00||$99,00||$299,00||$799,00||Contact us|
Consumers that are paid gamemasters, such as working for companies like StartPlaying or for themselves, must either have a specific Patreon tier on the Studios’ page, or a dScryb Sonic Library active subscription. The Patreon tier is called “Sage” and it only provides commercial use rights to this specific activity.
This does not concern gamemasters paid by viewers for streaming on Twitch or YouTube.
Most web uses. It includes general online and streaming-only purposes, such as using the item in an end product uploaded to YouTube/Vimeo/Podcasts, displayed on your website, as part of a browser-based game, etc.
It also applies to any use on Twitch (except radios), such as
It does not include things like online Broadcast (internet TV, internet radio, etc), advertisement, or use in "on-demand", "customize your own product" web applications and services.
For YouTube, make sure to credit us properly (see next question) or your video may get claimed by our system.
On YouTube, always yes Otherwise your video will be claimed. If you want to know the reasons, we made a video about it. Please credit us like this :
(elements in parenthesis can be changed)
(Audio by) Michael Ghelfi Studios
Audio by @MichaelGhelfiStudios
For the "No License", Yes as well.
A “shout out” is an excellent way of supporting our work, suggestions include writing a post about the Studios, linking our pages (Bandcamp, Patreon, Spotify and YouTube) or explaining the impact of our work on yours, amongst other means. Basically, just credit us!
The Studios’ official images, logos, and other media, plus informational documents, can be accessed via Google Drive.
For the rest, it's explained in our licenses.
Simply fill this form:
Just make sure to credit us properly (see "Do I have to credit the composers in my end product") or your video earnings will be claimed by our system. If you credit us properly, you can keep 100% of the earnings.
Our licenses define Broadcast as:
(a) Traditional television or radio broadcast (e.g. terrestrial, cable or satellite TV, broadcast radio); or
(b) Mobile or online substitutes for traditional television or radio broadcast (e.g. mobile TV, IPTV (streaming TV or video-on-demand), streaming radio)
We consider online broadcast to include online content services which distribute professional, syndicated Broadcast content, such as Netflix, Hulu, or other internet television providers.
Streaming web video is everything else, including videos uploaded to your personal or business website and on user generated content networks such as YouTube or Vimeo.
All of our licenses allow for streaming web video. With Broadcast use however, you'll need a higher license, and there may be limitations on your allowed audience size depending on which one you choose. There are no audience size limitations for non-Broadcast streaming web video.
Royalty free means you just need to pay for rights to use the item once per end product. You don't need to pay additional or ongoing fees for each person who sees or uses it.
Yes to some extent. You can crop, loop, change the volume and do other minor alterations to the tracks.
Non-exclusive means that you are not the only person with access to the item. Others will also be licensing and using the same item.
A single application means one unique end product (which can be copied and made available to end users of that product). The end product depends on the nature of the item - for an item like a logo template, the end product is the final, unique logo, which can be used in unlimited ways.
Depends on the case. Please contact us to make sure.
No. As long as it's all the same end product, you can distribute it via different mediums without having to purchase new licenses.
Yes. You're essentially buying the file on your client's behalf. You are allowed to charge your client for creating the End Product. Once you transfer the end product to the client (eg giving them source files for the item), be sure to link your client to our licenses and delete the item itself from your computer.
You should not permit end users of the end product to extract an item from the end product. You should do this by technological means if feasible, or by other means, like in the user terms for your end product.
Generally, your license is not transferable. There are a few exceptions:
In all of these cases, be sure to point the client / customer / recipient to the license terms and delete the item from your own systems.
You may not use music in stand-alone music tracks, but you could use ambiences in a music track.
Yes, as long as the audio-only end product is larger in scope and different in nature than the audio itself. As a rule of thumb, the audio alone must not comprise the primary value of the end product, and should have speech overlayed and interspersed throughout. You can never distribute the music track as-is or with superficial modifications.
Copies and downloads apply when an end product is distributed to an end user and they retain ownership of the end product in physical or digital form (e.g. a DVD, app, video game, or audiobook). The number of copies/downloads of the end product you are allowed to distribute may be limited depending on the license you purchased.
Audience size applies when an end product is for Broadcast use, be it traditional television or radio or online substitutions of these. The size of the audience you are allowed to broadcast to may be limited depending on the license you purchased.
Views and impressions apply to non-Broadcast end products displayed on the web, and are a measure of how many visitors have seen or played your end product. None of our licenses place any restrictions on page views or impressions.
If you are using a music track in a Broadcast project, simply ask your client or producer what their intended audience size is for the production, meaning the maximum number of people the Broadcast has the potential to reach.
As a general rule of thumb, an audience size up to 1 million tends to be more for local and hyper-targeted broadcasts, 1-10 million is more on the regional-to-national scale, and above 10 million is typical for national and international broadcasts. Please note this may vary depending on your location and target market.
Consumers that may have committed an accidental mistake, such as applying the Studios’ content on a commercial project without a license, must send us an email to discuss any further actions.
Consumers that inform our team about any person or persons using the Studios’ content without crediting or licenses may contact us to get rewarded.
The conditions stated above were updated on June 11th, 2023.
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