Lyre RPG Music

Lyre RPG is a German trio of selftaught TTRPG-content creators, formed by Isaac (composer), Olav (composer) and Sebastian (graphics and animation). In 2021, they started producing RPG-music with a focus on immersive and atmospheric soundtracks that enhance gameplay during RPG sessions. The mixture of self-recorded and digital instruments define Lyre's sound. Typically, Olav composes the drum-heavy combat tracks and the acoustical tavern music, while Isaac is responsible for the atmospherical tracks, with frequent collaborations on songs. Isaac is a German/Canadian multi-instrumentalist from an early age, playing live-music with different bands, styles and instruments for over 19 years now. His musical journey lead from playing drums in the progressive rock band „Post Modern Orchestra" for 5 years, to another 5 years of celtic folk playing upright bass, guitar and whistles to finally bringing everything together by recording and composing his own tracks. In 2017 he co-composed the official soundtrack for the highly successful German arthouse movie „weit.", with over half a million cinema visitors alone. After discovering Dungeons and Dragons and playing with Olav, Sebastian and friends for over a year, he and Olav started composing tracks just for fun and for their love of fantasy music in general. Isaac loves getting lost in musical details and sounds and favors playing over clicking. Olav started his musical journey by playing the drums in several punk rock and rock bands. He then started playing the guitar, both classical and electrical. He has since experimented with lots of different instruments, such as accordion, mandoline, and percussions. All of these instruments inspired his rhythm-oriented Pen and Paper-songs with a mixture of recorded and digital instruments. Sebastian is the forever-DM of the group. As such, he assures that all tracks work well in the context of a game session and provide the GM with fitting music, that enhances the atmosphere without distracting from the gameplay. When working on the soundtrack for a published module, he extracts a list of locations, scenes, and NPCs for which a song is needed.