Passage
Two places, a date. The paperwork does the rest.
In 1925, London to New York meant the boat train to Southampton, a call at Cherbourg and a week at sea. Passage works such journeys out for Call of Cthulhu and any 1920s or 1930s game, instead of making them up. Pick two places and a date, and it finds the next sailing, the steamer, express, aeroplane or airship of that year, the duration and the fare in that year's money. It prints the dossier a clerk would have handed over: a ticket for each line, the itinerary, a baggage label, a landing card and the passenger list. The lines are invented, each modelled on a real company. Arkham, Innsmouth, Kingsport and Dunwich take the train to Boston.
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