Fantasy City Simulator

Build. Govern. Survive.

  • Simulation
  • System-agnostic

Fantasy City Simulator started as a spreadsheet for a dwarven colony in an old mine, and grew until one cycle took over ten minutes by hand. Now a cycle is one button: a month passes, children are born, the old retire, and the month's events wait for the GM's ruling. Every inhabitant has a job, a family, a temperament and a journal. The gold, allies and building plans the party brings home change the colony, so treasure finally has somewhere to go. Nobody starves unless the GM decides so. Species, calendars, buildings and research can be rewritten, for D&D 5e or any other game. It needs a Michael Ghelfi Studios account, and a Patreon membership, even a free one, opens more cities and larger populations.

City dashboard Population and jobs Species configuration Research tree Building detail

Open Fantasy City Simulator

All Michael Ghelfi Studios tools — MGS Toolbox