Temporary Hit Points Potion

Potion

Effect

The temporary hit points potion allows the drinker to benefit from temporary hit points that last until the next long rest or until they have absorbed the corresponding amount.

Identity

Crafting time
2 hours
Spellcaster level
4
Additional cost
75 gp
Duration
Until next long rest

Essences

Life 2
Ingredients rich in Life: Millennial Ginkgo Living Leaf (12), Cyclops Eye (6), Wyvern Poison (6), Oni Liver (5), Hydra Bile (4), Kraken Ink (4)
Shadow 1
Ingredients rich in Shadow: Vampire Dust (12), Black Lotus Petal (10), Death Knight Ashes (10), Alhoon Brain (8), Mummy Lord Heart Dust (8), Shadow Dragon Gland (8)
Death 1
Ingredients rich in Death: Vampire Dust (12), Medusa Heart (10), Catoblepas Eye Gland (6), Bodak Eye (5), Topaz Dragon Tonsils (5), Blood Moon Light (4)

Appearance

Pearl gray with golden reflections. Slightly cold to the touch, as if retaining warmth inside.

Magnitudes

Magnitude 1
2d4+2 temporary HP
Magnitude 2
4d4+4 temporary HP
Magnitude 3
6d4+6 temporary HP
Magnitude 4
8d4+8 temporary HP
Magnitude 5
10d4+10 temporary HP

A potion from the homebrew alchemy rules, brewed in the Crafting Table from the essences below. Its magnitude sets the strength of the effect.

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