Temporary Hit Points Potion
Potion
Effect
The temporary hit points potion allows the drinker to benefit from temporary hit points that last until the next long rest or until they have absorbed the corresponding amount.
Identity
- Crafting time
- 2 hours
- Spellcaster level
- 4
- Additional cost
- 75 gp
- Duration
- Until next long rest
Essences
- Life 2
- Ingredients rich in Life: Millennial Ginkgo Living Leaf (12), Cyclops Eye (6), Wyvern Poison (6), Oni Liver (5), Hydra Bile (4), Kraken Ink (4)
- Shadow 1
- Ingredients rich in Shadow: Vampire Dust (12), Black Lotus Petal (10), Death Knight Ashes (10), Alhoon Brain (8), Mummy Lord Heart Dust (8), Shadow Dragon Gland (8)
- Death 1
- Ingredients rich in Death: Vampire Dust (12), Medusa Heart (10), Catoblepas Eye Gland (6), Bodak Eye (5), Topaz Dragon Tonsils (5), Blood Moon Light (4)
Appearance
Pearl gray with golden reflections. Slightly cold to the touch, as if retaining warmth inside.
Magnitudes
- Magnitude 1
- 2d4+2 temporary HP
- Magnitude 2
- 4d4+4 temporary HP
- Magnitude 3
- 6d4+6 temporary HP
- Magnitude 4
- 8d4+8 temporary HP
- Magnitude 5
- 10d4+10 temporary HP
A potion from the homebrew alchemy rules, brewed in the Crafting Table from the essences below. Its magnitude sets the strength of the effect.
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