Madness Potion
Potion
Effect
Only works on creatures with Intelligence above 5. The creature that ingests it starts acting randomly: climbing walls, screaming, talking to people, barking, rolling on the ground. Their Charisma score temporarily becomes 30, but only for their Charisma (Performance) checks. This potion serves purely roleplay purposes: the DM chooses whether or not to take it into account in their game.
Identity
- Crafting time
- 4 hours
- Spellcaster level
- 0
- Additional cost
- 250 gp
- Duration
- Unpredictable
Essences
- Astral 3
- Ingredients rich in Astral: Elder Oblex Slime (6), Dragon Tongue (5), Starlight Ray Mantle (5), Beholder Eye (4), Hag Moldy Heart (4), Oblex Slime (4)
- Wind 2
- Ingredients rich in Wind: Pegasus Perfect Feather (12), Nightmare Tainted Soul (8), Aurora Borealis Capture (6), Sapphire Dragon Tonsils (6), Whirlwind Heart (6), Lightning Strike Ash (5)
Appearance
Unpredictable. The color changes permanently, with geometric shapes, unrecognizable faces and random images appearing unexpectedly.
Magnitudes
- Magnitude 1
- Madness for 1d10 minutes
- Magnitude 2
- Madness for 1d6 × 10 minutes
- Magnitude 3
- Madness for 1d4 hours
- Magnitude 4
- Madness for 1d12 hours
- Magnitude 5
- Madness for 1d4 days
A potion from the homebrew alchemy rules, brewed in the Crafting Table from the essences below. Its magnitude sets the strength of the effect.
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