Madness Potion

Potion

Effect

Only works on creatures with Intelligence above 5. The creature that ingests it starts acting randomly: climbing walls, screaming, talking to people, barking, rolling on the ground. Their Charisma score temporarily becomes 30, but only for their Charisma (Performance) checks. This potion serves purely roleplay purposes: the DM chooses whether or not to take it into account in their game.

Identity

Crafting time
4 hours
Spellcaster level
0
Additional cost
250 gp
Duration
Unpredictable

Essences

Astral 3
Ingredients rich in Astral: Elder Oblex Slime (6), Dragon Tongue (5), Starlight Ray Mantle (5), Beholder Eye (4), Hag Moldy Heart (4), Oblex Slime (4)
Wind 2
Ingredients rich in Wind: Pegasus Perfect Feather (12), Nightmare Tainted Soul (8), Aurora Borealis Capture (6), Sapphire Dragon Tonsils (6), Whirlwind Heart (6), Lightning Strike Ash (5)

Appearance

Unpredictable. The color changes permanently, with geometric shapes, unrecognizable faces and random images appearing unexpectedly.

Magnitudes

Magnitude 1
Madness for 1d10 minutes
Magnitude 2
Madness for 1d6 × 10 minutes
Magnitude 3
Madness for 1d4 hours
Magnitude 4
Madness for 1d12 hours
Magnitude 5
Madness for 1d4 days

A potion from the homebrew alchemy rules, brewed in the Crafting Table from the essences below. Its magnitude sets the strength of the effect.

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