Dwarven (fantasy): words for a city's temples, rulers and trades

Forge shrines, the king's halls, clan elders, rune carvers: words made up for the game. Names only: a culture changes no figure of the city, it gives the sheet its words.

On the sheetIn this culture
Its places of worshipIts clan shrines
Quarter of the places of worshipAround the forge shrines
Quarter of the places of worship: where it liesaround the great forge shrine and the altars of the ancestors.
Quarter of the places of worship, undergroundAround the forge shrines
Quarter of the places of worship, underground: where it liesaround the great forge shrine, carved in the heart of the mountain, and the altars of the ancestors.
Quarter of the powerfulThe king's halls
Quarter of the powerful: where it liesin the safest place, near the king's throne and the hall of the clans.
Quarter of the powerful, undergroundThe king's halls
Quarter of the powerful, underground: where it liesin the best-guarded halls, near the throne under the mountain and the hall of the clans.
ClergyForge priests
NotablesClan elders
Scribes and public writersRune carvers
GuardsGate wardens
Physicians and healersBonesetters
InnkeepersHall keepers
Money-changersGold weighers

Hear it

Try it in the builder

Other cultures

Medieval Europe, Imperial Rome, Medieval Arab-Persian world, Nahua (Aztecs), Inca (Quechua), Song China, Mali (Mande)

Orders of magnitude for play: sourced figures and Hearth estimates together. Every source, and every figure still waiting for one, is listed in the builder under Sources.

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