{"success":true,"data":[{"kind":"monster","id":"aboleth","name":"Aboleth","url":"https://michaelghelfistudios.com/apps/biomes/aboleth","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/aboleth","names":"Aboleth","srd":["Aboleth"],"type":"aberration","size":"large","cr":"10","places":[{"biome":["underground_water","deep_sea"]},{"biome":["lake"],"qualifiers":["eldritch"]},{"structure":"ruin","qualifiers":["flooded"]},{"biome":"cave","qualifiers":["ancient"]},{"biome":"cave","qualifiers":["eldritch"]}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"Aboleths lie at the bottom of lightless lakes under the earth and in sunken ruins, and a party meets them through the slime-coated slaves they send ahead. They are said to remember everything their kind has ever known, and to hold drowned cities as their own.","yields":[{"ref":"ingredient:aboleth_eye"}]},{"kind":"monster","id":"air_elemental","name":"Air Elemental","url":"https://michaelghelfistudios.com/apps/biomes/air-elemental","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/air_elemental","names":"Air Elemental","srd":["Air Elemental"],"type":"elemental","size":"large","cr":"5","places":[{"realm":"elemental_air"},{"landform":"mountain","qualifiers":["planar_rift"]},{"structure":"laboratory"}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"An air elemental is a living gale, met on its own plane, where a rift opens on a windswept height, or bound by a mage to guard a tower. It rushes through a party as a whirlwind and hurls people off their feet.","yields":[]},{"kind":"monster","id":"allosaurus","name":"Allosaurus","url":"https://michaelghelfistudios.com/apps/biomes/allosaurus","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/allosaurus","names":"Allosaurus","srd":["Allosaurus"],"type":"beast","size":"large","cr":"2","places":[{"biome":["tropical_rainforest","savanna","tropical_dry_forest"],"qualifiers":["primeval"]}],"danger":"moderate","activity":"diurnal","group":"pack","notes":"Allosaurs are fast, two-legged hunters of the lost lands, running down prey in the open and ripping it apart with their jaws. They often hunt in small groups. Explorers of a lost valley learn to keep to the trees and watch the clearings.","yields":[]},{"kind":"monster","id":"animated_armor","name":"Animated Armor","url":"https://michaelghelfistudios.com/apps/biomes/animated-armor","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/animated_armor","names":"Animated Armor","srd":["Animated Armor"],"type":"construct","size":"medium","cr":"1","places":[{"structure":"dungeon"},{"structure":"fortress"},{"structure":"ruin","qualifiers":["abandoned"]}],"danger":"moderate","activity":"cathemeral","group":"solitary","notes":"An empty suit of armour that stands in a hall until someone passes the wrong door, then fights with the patience of a thing that never tires. Old castles and wizard vaults keep them as guards long after their makers are dust.","yields":[]},{"kind":"monster","id":"animated_flying_sword","name":"Animated Flying Sword","url":"https://michaelghelfistudios.com/apps/biomes/animated-flying-sword","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/animated_flying_sword","names":"Animated Flying Sword","srd":["Animated Flying Sword"],"type":"construct","size":"small","cr":"1/4","places":[{"structure":"dungeon"},{"structure":"fortress"},{"structure":"laboratory"}],"danger":"low","activity":"cathemeral","group":"pack","notes":"Flying swords hang on armoury walls or float above a treasure until an intruder comes near, then strike on their own. They usually come several at a time, guarding a vault or the study of a wizard.","yields":[]},{"kind":"monster","id":"animated_rug_of_smothering","name":"Animated Rug of Smothering","url":"https://michaelghelfistudios.com/apps/biomes/animated-rug-of-smothering","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/animated_rug_of_smothering","names":"Animated Rug of Smothering","srd":["Animated Rug of Smothering"],"type":"construct","size":"large","cr":"2","places":[{"structure":"dwelling"},{"structure":"dungeon"},{"structure":"ruin"}],"danger":"moderate","activity":"cathemeral","group":"solitary","notes":"A fine carpet lying in a rich house or a forgotten hall, which wraps around whoever steps on it and squeezes the breath out of them. Thieves learn to prod rugs with a pole before crossing a room.","yields":[]},{"kind":"monster","id":"ankheg","name":"Ankheg","url":"https://michaelghelfistudios.com/apps/biomes/ankheg","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/ankheg","names":"Ankheg","srd":["Ankheg"],"type":"monstrosity","size":"large","cr":"2","places":[{"biome":["grassland","savanna"]},{"structure":"farmland"},{"biome":["temperate_forest"]}],"danger":"moderate","activity":"cathemeral","group":"solitary","notes":"Ankhegs burrow under fields and forest edges and burst out of the soil to seize livestock and farmhands. Farmers dread them, since one in a valley can empty its pastures, and they pay well for a party to dig it out.","yields":[{"ref":"ingredient:ankheg_antennae"}]},{"kind":"monster","id":"ankylosaurus","name":"Ankylosaurus","url":"https://michaelghelfistudios.com/apps/biomes/ankylosaurus","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/ankylosaurus","names":"Ankylosaurus","srd":["Ankylosaurus"],"type":"beast","size":"huge","cr":"3","places":[{"biome":["tropical_dry_forest","savanna","grassland"],"qualifiers":["primeval"]}],"danger":"moderate","activity":"diurnal","group":"herd","notes":"Ankylosaurs are armoured plant eaters covered in bony plates, with a heavy club at the end of the tail. They graze peacefully but swing that club at anything that threatens them. Lost-world hunters prize their hide, which turns arrows and teeth alike.","yields":[{"ref":"ingredient:dinosaur_skin"}]},{"kind":"monster","id":"archelon","name":"Archelon","url":"https://michaelghelfistudios.com/apps/biomes/archelon","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/archelon","names":"Archelon","srd":["Archelon"],"type":"beast","size":"huge","cr":"4","places":[{"biome":["coastal_shelf","open_ocean","sandy_shore"],"qualifiers":["primeval"]}],"danger":"moderate","activity":"diurnal","group":"solitary","notes":"The archelon is a giant sea turtle of primeval waters, larger than a rowing boat, with a hooked beak that can crush a shell or a hull plank. It is usually placid but bites hard when cornered. Castaways on a lost island sometimes find its nests in the warm sand.","yields":[]},{"kind":"monster","id":"assassin","name":"Assassin","url":"https://michaelghelfistudios.com/apps/biomes/assassin","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/assassin","names":"Assassin","srd":["Assassin"],"type":"humanoid","size":"medium","cr":"8","places":[{"structure":"city"},{"structure":"town"},{"structure":"tavern"}],"danger":"high","activity":"nocturnal","group":"solitary","notes":"A paid killer who works in cities, met in a crowd, on a rooftop at night or across a tavern table with poison in the cup. Most victims never see one coming; a party usually meets an assassin because someone wants them dead.","yields":[]},{"kind":"monster","id":"awakened_shrub","name":"Awakened Shrub","url":"https://michaelghelfistudios.com/apps/biomes/awakened-shrub","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/awakened_shrub","names":"Awakened Shrub","srd":["Awakened Shrub"],"type":"plant","size":"small","cr":"0","places":[{"biome":["temperate_forest","mediterranean_scrub"],"qualifiers":["enchanted"]},{"realm":"feywild"}],"danger":"low","activity":"diurnal","group":"colony","notes":"A bush given thought and feet by a druid or by the magic of an enchanted wood, shuffling about on its roots. Alone it is little more than a nuisance of scratching twigs, but a grove of them can guard a sacred place.","yields":[]},{"kind":"monster","id":"awakened_tree","name":"Awakened Tree","url":"https://michaelghelfistudios.com/apps/biomes/awakened-tree","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/awakened_tree","names":"Awakened Tree","srd":["Awakened Tree"],"type":"plant","size":"huge","cr":"2","places":[{"biome":["temperate_forest","temperate_conifer_forest"],"qualifiers":["enchanted"]},{"realm":"feywild"}],"danger":"moderate","activity":"diurnal","group":"solitary","notes":"An old tree woken to speech and slow movement, standing among ordinary trees until it chooses to act. It guards groves and druid circles, and woodcutters tell of axes that bit into bark and were answered by a crushing branch.","yields":[]},{"kind":"monster","id":"axe_beak","name":"Axe Beak","url":"https://michaelghelfistudios.com/apps/biomes/axe-beak","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/axe_beak","names":"Axe Beak","srd":["Axe Beak"],"type":"monstrosity","size":"large","cr":"1/4","places":[{"biome":["grassland","savanna"]},{"landform":"plain"}],"danger":"low","activity":"diurnal","group":"flock","notes":"A tall flightless bird with a hatchet of a beak, roaming open grassland in small flocks. Ill-tempered and quick, it attacks travellers who come too close, though some plains folk tame them as mounts or draught birds.","yields":[]},{"kind":"monster","id":"azer","name":"Azer","url":"https://michaelghelfistudios.com/apps/biomes/azer","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/azer","names":"Azer","srd":["Azer Sentinel"],"type":"elemental","size":"medium","cr":"2","places":[{"realm":"elemental_fire"},{"landform":"volcanic_field"},{"structure":"forge","qualifiers":["burning"]},{"landform":"lava_tube"},{"qualifiers":["burning"]}],"danger":"moderate","activity":"cathemeral","group":"colony","notes":"Azers are dwarf-like smiths of living bronze with flames for hair, met on the plane of fire or in forges dug beside lava. They are proud, orderly craftsmen who guard their workshops fiercely and rarely leave them.","yields":[{"ref":"ingredient:azer_flame"}]},{"kind":"monster","id":"balor","name":"Balor","url":"https://michaelghelfistudios.com/apps/biomes/balor","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/balor","names":"Balor","srd":["Balor"],"type":"fiend","size":"huge","cr":"19","places":[{"realm":"abyssal"},{"qualifiers":["demonic"]},{"qualifiers":["planar_rift","corrupted"]}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"A balor is a demon general wreathed in fire, wielding a sword of lightning and a whip of flame, and met only in the depths of the abyss or where a great rite has torn the world open. Tales say its death throes burn everything around it.","yields":[{"ref":"ingredient:balor_heart"}]},{"kind":"monster","id":"bandit","name":"Bandit","url":"https://michaelghelfistudios.com/apps/biomes/bandit","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/bandit","names":"Bandit","srd":["Bandit","Bandit Captain"],"type":"humanoid","size":"medium","cr":"1/8-2","places":[{"biome":["temperate_forest","grassland","mediterranean_scrub"]},{"landform":"hill"},{"structure":"ruin"}],"danger":"low","activity":"diurnal","group":"pack","notes":"Bandits wait along lonely roads, in forest hideouts and abandoned keeps, robbing travellers under a captain who keeps the gang in line. Most would rather take a purse than fight, but a cornered band can be deadly.","yields":[]},{"kind":"monster","id":"barbed_devil","name":"Barbed Devil","url":"https://michaelghelfistudios.com/apps/biomes/barbed-devil","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/barbed_devil","names":"Barbed Devil","srd":["Barbed Devil"],"type":"fiend","size":"medium","cr":"5","places":[{"realm":"infernal"},{"qualifiers":["cursed"]}],"danger":"high","activity":"cathemeral","group":"pack","notes":"A devil covered in spines, set to guard the vaults and gates of the hells and sent to the mortal world to watch over pacts. It is greedy and watchful, and those who try to steal from what it guards find themselves caught on its barbs.","yields":[]},{"kind":"monster","id":"basilisk","name":"Basilisk","url":"https://michaelghelfistudios.com/apps/biomes/basilisk","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/basilisk","names":"Basilisk","srd":["Basilisk"],"type":"monstrosity","size":"medium","cr":"3","places":[{"biome":["cave","hot_desert"]},{"landform":"mountain"},{"structure":"dungeon"}],"danger":"high","activity":"diurnal","group":"solitary","notes":"A heavy eight-legged reptile that lairs in caves and rocky wastes, its den ringed with stone statues of those who met its gaze. Wise travellers who find lifelike statues in the wild turn back, or go on looking at the ground.","yields":[{"ref":"ingredient:basilisk_throat"}]},{"kind":"monster","id":"bearded_devil","name":"Bearded Devil","url":"https://michaelghelfistudios.com/apps/biomes/bearded-devil","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/bearded_devil","names":"Bearded Devil","srd":["Bearded Devil"],"type":"fiend","size":"medium","cr":"3","places":[{"realm":"infernal"},{"qualifiers":["cursed"]}],"danger":"moderate","activity":"cathemeral","group":"pack","notes":"Bearded devils are the shock troops of the hells, marching in squads with saw-toothed glaives and a beard of writhing tendrils. Summoners call them up as bodyguards, and they obey only as long as the bargain holds.","yields":[]},{"kind":"monster","id":"behir","name":"Behir","url":"https://michaelghelfistudios.com/apps/biomes/behir","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/behir","names":"Behir","srd":["Behir"],"type":"monstrosity","size":"huge","cr":"11","places":[{"biome":["cave"]},{"landform":"cave_network"},{"landform":"mountain"}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"A behir is a huge serpent with a dozen legs that climbs cave walls and breathes lightning, lairing high in mountain caverns. It hates dragons above all and is said to hunt them across whole ranges.","yields":[]},{"kind":"monster","id":"berserker","name":"Berserker","url":"https://michaelghelfistudios.com/apps/biomes/berserker","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/berserker","names":"Berserker","srd":["Berserker"],"type":"humanoid","size":"medium","cr":"2","places":[{"biome":["taiga","tundra","rocky_shore"]},{"landform":"hill"},{"structure":"village"}],"danger":"moderate","activity":"diurnal","group":"pack","notes":"Berserkers are warriors who throw themselves into battle in a rage that ignores wounds, found among raiding bands of the cold north and the wild hills. Villages on their coasts keep watch fires against the sight of their longboats.","yields":[]},{"kind":"monster","id":"black_dragon","name":"Black Dragon","url":"https://michaelghelfistudios.com/apps/biomes/black-dragon","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/black_dragon","names":"Black Dragon","srd":["Black Dragon Wyrmling","Young Black Dragon","Adult Black Dragon","Ancient Black Dragon"],"type":"dragon","size":"huge","cr":"2-21","places":[{"biome":["swamp","marsh","bog","mangrove"]},{"structure":"ruin","biome":["swamp","marsh"]}],"danger":"high","activity":"nocturnal","group":"solitary","notes":"Black dragons make their lairs in drowned ruins and the deepest reaches of swamps, where they lie under the black water with only their eyes showing. They strike at night, spitting acid that eats through armour and flesh, and they enjoy watching prey suffer. Marsh folk say the water turns sour and the fish die wherever one has settled.","yields":[]},{"kind":"monster","id":"black_pudding","name":"Black Pudding","url":"https://michaelghelfistudios.com/apps/biomes/black-pudding","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/black_pudding","names":"Black Pudding","srd":["Black Pudding"],"type":"ooze","size":"large","cr":"4","places":[{"biome":["cave"]},{"structure":"dungeon"},{"structure":"sewer"},{"biome":["cave","mine","swamp","bog"],"qualifiers":["toxic"]}],"danger":"moderate","activity":"cathemeral","group":"solitary","notes":"A heap of black slime that creeps through caves, sewers and dungeon halls, dissolving flesh, wood and metal alike. Striking it with a blade only splits it into more puddings, so delvers learn to carry fire.","yields":[]},{"kind":"monster","id":"blink_dog","name":"Blink Dog","url":"https://michaelghelfistudios.com/apps/biomes/blink-dog","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/blink_dog","names":"Blink Dog","srd":["Blink Dog"],"type":"fey","size":"medium","cr":"1/4","places":[{"realm":"feywild"},{"biome":["temperate_forest","grassland"],"qualifiers":["enchanted"]}],"danger":"none","activity":"diurnal","group":"pack","notes":"Blink dogs are clever fey hounds that vanish and reappear a few steps away, running in packs through enchanted woods and meadows. They are friendly to honest travellers and sometimes lead the lost out of a fey wood.","yields":[]},{"kind":"monster","id":"blue_dragon","name":"Blue Dragon","url":"https://michaelghelfistudios.com/apps/biomes/blue-dragon","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/blue_dragon","names":"Blue Dragon","srd":["Blue Dragon Wyrmling","Young Blue Dragon","Adult Blue Dragon","Ancient Blue Dragon"],"type":"dragon","size":"huge","cr":"3-23","places":[{"biome":["hot_desert","barrens"]},{"landform":["dune_field","badlands","canyon","salt_flat"]}],"danger":"high","activity":"diurnal","group":"solitary","notes":"Blue dragons rule hot deserts and badlands, burying themselves in the sand to burst out under caravans with a crack of lightning. They are proud and territorial, and they demand tribute from the oases and trade routes they claim. Desert travellers learn to read a sudden smell of storm on a clear day as a warning.","yields":[]},{"kind":"monster","id":"bone_devil","name":"Bone Devil","url":"https://michaelghelfistudios.com/apps/biomes/bone-devil","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/bone_devil","names":"Bone Devil","srd":["Bone Devil"],"type":"fiend","size":"large","cr":"9","places":[{"realm":"infernal"},{"structure":"prison","qualifiers":["cursed"]}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"A gaunt devil of dried skin over bone, with a scorpion tail, that serves the hells as overseer and enforcer of discipline. It is met driving lesser devils before it, or on the mortal side guarding a cursed prison.","yields":[]},{"kind":"monster","id":"brass_dragon","name":"Brass Dragon","url":"https://michaelghelfistudios.com/apps/biomes/brass-dragon","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/brass_dragon","names":"Brass Dragon","srd":["Brass Dragon Wyrmling","Young Brass Dragon","Adult Brass Dragon","Ancient Brass Dragon"],"type":"dragon","size":"huge","cr":"1-20","places":[{"biome":["hot_desert","savanna","mediterranean_scrub"]},{"landform":["oasis","inselberg","dune_field"]}],"danger":"moderate","activity":"diurnal","group":"solitary","notes":"Brass dragons bask on sun-baked rocks in hot deserts and dry scrubland, and they would rather talk than fight. A party crossing their sands is likely to be stopped for hours of conversation, gossip and riddles, and refusing can earn a breath of sleeping gas or searing heat. Nomads treat them as eccentric but useful neighbours who know every well and every rumour.","yields":[]},{"kind":"monster","id":"bronze_dragon","name":"Bronze Dragon","url":"https://michaelghelfistudios.com/apps/biomes/bronze-dragon","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/bronze_dragon","names":"Bronze Dragon","srd":["Bronze Dragon Wyrmling","Young Bronze Dragon","Adult Bronze Dragon","Ancient Bronze Dragon"],"type":"dragon","size":"huge","cr":"2-22","places":[{"biome":["rocky_shore","sandy_shore","coastal_shelf","sea_cave"]},{"landform":["island","cliff"]}],"danger":"moderate","activity":"cathemeral","group":"solitary","notes":"Bronze dragons live along rocky coasts and on lonely islands, lairing in sea caves that flood at high tide. They swim as well as they fly, watch the shipping lanes with great interest and sometimes take the shape of a gull or a fisherman to listen in harbours. Sailors credit them with sinking pirate ships and pulling drowning crews from the sea.","yields":[]},{"kind":"monster","id":"bugbear","name":"Bugbear","url":"https://michaelghelfistudios.com/apps/biomes/bugbear","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/bugbear","names":"Bugbear","srd":["Bugbear Stalker","Bugbear Warrior"],"type":"fey","size":"medium","cr":"1-3","places":[{"biome":["temperate_forest","temperate_conifer_forest"]},{"biome":["cave"]},{"landform":"hill"},{"structure":"ruin"}],"danger":"moderate","activity":"nocturnal","group":"pack","notes":"Bugbears are big, hairy goblinoids who move with surprising silence, hunting at night from forest lairs, caves and ruined forts. Their stalkers creep up on sentries, and goblin tribes often fall under the rule of a bugbear band.","yields":[{"ref":"ingredient:bugbear_tooth"}]},{"kind":"monster","id":"bulette","name":"Bulette","url":"https://michaelghelfistudios.com/apps/biomes/bulette","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/bulette","names":"Bulette","srd":["Bulette"],"type":"monstrosity","size":"large","cr":"5","places":[{"biome":["grassland"]},{"landform":"hill"},{"structure":"farmland"}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"Called the land shark, a bulette swims through earth and leaps out with its armoured crest above the soil, ravenous for horses and people. Settlers abandon whole valleys when one moves in.","yields":[]},{"kind":"monster","id":"centaur","name":"Centaur","url":"https://michaelghelfistudios.com/apps/biomes/centaur","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/centaur","names":"Centaur","srd":["Centaur Trooper"],"type":"fey","size":"large","cr":"2","places":[{"biome":["grassland","savanna","temperate_forest"]},{"realm":"feywild"}],"danger":"low","activity":"diurnal","group":"herd","notes":"Centaurs roam open plains and forest edges in wandering bands, wary of outsiders but rarely hostile. They trade, guide and sometimes ride to war beside those who earn their trust.","yields":[{"ref":"ingredient:centaur_hoof"}]},{"kind":"monster","id":"chain_devil","name":"Chain Devil","url":"https://michaelghelfistudios.com/apps/biomes/chain-devil","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/chain_devil","names":"Chain Devil","srd":["Chain Devil"],"type":"fiend","size":"medium","cr":"8","places":[{"realm":"infernal"},{"structure":"dungeon","qualifiers":["cursed"]}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"A devil wrapped in hooked chains it moves at will, serving the hells as torturer and jailer. Any chain in its dungeon can come alive and bind a visitor.","yields":[]},{"kind":"monster","id":"chimera","name":"Chimera","url":"https://michaelghelfistudios.com/apps/biomes/chimera","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/chimera","names":"Chimera","srd":["Chimera"],"type":"monstrosity","size":"large","cr":"6","places":[{"biome":["alpine_meadow","mediterranean_scrub","barrens"]},{"landform":"mountain"},{"landform":"hill"},{"landform":"badlands"}],"danger":"high","activity":"diurnal","group":"solitary","notes":"A chimera has the heads of a lion, a goat and a dragon, and lairs on rocky heights from which it raids flocks and travellers. It is cruel and loves to toy with prey before killing it, burning it from the air.","yields":[]},{"kind":"monster","id":"chuul","name":"Chuul","url":"https://michaelghelfistudios.com/apps/biomes/chuul","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/chuul","names":"Chuul","srd":["Chuul"],"type":"aberration","size":"large","cr":"4","places":[{"biome":["underground_water"]},{"biome":["swamp","lake"],"qualifiers":["eldritch"]},{"structure":"ruin","qualifiers":["flooded"]},{"biome":"cave","qualifiers":["toxic"]},{"biome":"cave","qualifiers":["ancient"]},{"biome":["marsh","bog","rocky_shore"],"qualifiers":["eldritch"]},{"biome":["swamp","marsh","bog","mangrove"],"qualifiers":["toxic"]}],"danger":"moderate","activity":"cathemeral","group":"solitary","notes":"A chuul is a great armoured crustacean with pincers and paralysing tentacles, haunting underground lakes, swamps and flooded ruins. They guard ancient treasures for masters long gone, and some say aboleths first made them.","yields":[]},{"kind":"monster","id":"clay_golem","name":"Clay Golem","url":"https://michaelghelfistudios.com/apps/biomes/clay-golem","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/clay_golem","names":"Clay Golem","srd":["Clay Golem"],"type":"construct","size":"large","cr":"9","places":[{"structure":"temple"},{"structure":"laboratory"},{"structure":"dungeon"}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"A hulking figure of clay shaped and animated by priests or mages to guard a shrine or vault. It obeys its maker without fail, though old tales warn that a wounded golem may break free and rage.","yields":[]},{"kind":"monster","id":"cloaker","name":"Cloaker","url":"https://michaelghelfistudios.com/apps/biomes/cloaker","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/cloaker","names":"Cloaker","srd":["Cloaker"],"type":"aberration","size":"large","cr":"8","places":[{"biome":["cave"]},{"landform":"cave_network"},{"structure":"dungeon"},{"biome":["cave","mine"],"qualifiers":["eldritch"]}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"A cloaker looks like a dark leather cloak or a manta clinging to a cave ceiling, and drops on lone delvers to smother and devour them. Its moaning can fill a cavern with dread and confusion.","yields":[]},{"kind":"monster","id":"cloud_giant","name":"Cloud Giant","url":"https://michaelghelfistudios.com/apps/biomes/cloud-giant","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/cloud_giant","names":"Cloud Giant","srd":["Cloud Giant"],"type":"giant","size":"huge","cr":"9","places":[{"landform":"mountain"},{"realm":"aerial"},{"structure":"fortress"}],"danger":"high","activity":"diurnal","group":"family","notes":"Cloud giants live in castles on the highest peaks or on banks of cloud, rich, proud and fond of luxury. They may receive clever guests or crush rude ones, and their favour is as fickle as the weather.","yields":[]},{"kind":"monster","id":"cockatrice","name":"Cockatrice","url":"https://michaelghelfistudios.com/apps/biomes/cockatrice","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/cockatrice","names":"Cockatrice","srd":["Cockatrice"],"type":"monstrosity","size":"small","cr":"1/2","places":[{"biome":["grassland","mediterranean_scrub","temperate_forest"]},{"structure":"farmland"},{"structure":"ruin"}],"danger":"low","activity":"diurnal","group":"flock","notes":"A cockatrice is an ugly cross between a rooster and a lizard, foul-tempered and quick to peck, and its bite slowly turns flesh to stone. Shepherds find them by the stone sheep and stone birds left in a field.","yields":[{"ref":"ingredient:cockatrice_liver"}]},{"kind":"monster","id":"commoner","name":"Commoner","url":"https://michaelghelfistudios.com/apps/biomes/commoner","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/commoner","names":"Commoner","srd":["Commoner"],"type":"humanoid","size":"medium","cr":"0","places":[{"structure":"village"},{"structure":"town"},{"structure":"city"},{"structure":"farmland"}],"danger":"none","activity":"diurnal","group":"family","notes":"Farmers, labourers, servants and townsfolk: the ordinary people who make up most of any settlement. A party meets them everywhere, and their trust, rumours and hospitality matter more than their strength.","yields":[]},{"kind":"monster","id":"copper_dragon","name":"Copper Dragon","url":"https://michaelghelfistudios.com/apps/biomes/copper-dragon","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/copper_dragon","names":"Copper Dragon","srd":["Copper Dragon Wyrmling","Young Copper Dragon","Adult Copper Dragon","Ancient Copper Dragon"],"type":"dragon","size":"huge","cr":"1-21","places":[{"landform":["hill","canyon","badlands","plateau"]},{"biome":"cave","landform":"hill"}],"danger":"moderate","activity":"diurnal","group":"solitary","notes":"Copper dragons haunt dry hills, canyons and rocky uplands, where they run along cliff faces and lair in winding caves. They love jokes, pranks and tall tales, and a party that cannot laugh at itself may find its gear hidden or its path sealed with sudden mud. Hill folk swear that a good story told at a copper dragon's cave mouth is safer than any sword.","yields":[]},{"kind":"monster","id":"couatl","name":"Couatl","url":"https://michaelghelfistudios.com/apps/biomes/couatl","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/couatl","names":"Couatl","srd":["Couatl"],"type":"celestial","size":"medium","cr":"4","places":[{"biome":["tropical_rainforest"]},{"realm":"celestial"},{"structure":"temple","qualifiers":["blessed"]}],"danger":"none","activity":"diurnal","group":"solitary","notes":"A couatl is a feathered serpent with rainbow wings, a celestial guardian who watches over sacred places and faithful peoples. It is rarely seen, and when it appears it comes to warn, protect or test.","yields":[{"ref":"ingredient:couatl_tongue"}]},{"kind":"monster","id":"cultist","name":"Cultist","url":"https://michaelghelfistudios.com/apps/biomes/cultist","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/cultist","names":"Cultist","srd":["Cultist","Cultist Fanatic"],"type":"humanoid","size":"medium","cr":"1/8-2","places":[{"structure":"temple","qualifiers":["cursed"]},{"structure":"sewer"},{"structure":"ruin"},{"biome":["cave"]},{"qualifiers":["eldritch"]}],"danger":"low","activity":"nocturnal","group":"pack","notes":"Cultists serve a forbidden power in hidden shrines under cities, in ruins and caves, led by fanatics who preach and cast. By day many live ordinary lives, which makes them hard to root out.","yields":[]},{"kind":"monster","id":"darkmantle","name":"Darkmantle","url":"https://michaelghelfistudios.com/apps/biomes/darkmantle","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/darkmantle","names":"Darkmantle","srd":["Darkmantle"],"type":"aberration","size":"small","cr":"1/2","places":[{"biome":["cave"]},{"landform":"cave_network"}],"danger":"low","activity":"cathemeral","group":"colony","notes":"Darkmantles hang from cave ceilings like stalactites and drop on whatever passes beneath, wrapping around its head and smothering it in magical darkness. Delvers who tap the ceiling ahead with a pole live longer.","yields":[]},{"kind":"monster","id":"death_dog","name":"Death Dog","url":"https://michaelghelfistudios.com/apps/biomes/death-dog","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/death_dog","names":"Death Dog","srd":["Death Dog"],"type":"monstrosity","size":"medium","cr":"1","places":[{"biome":["hot_desert"]},{"landform":"badlands"},{"structure":"ruin","qualifiers":["cursed"]}],"danger":"moderate","activity":"nocturnal","group":"pack","notes":"A two-headed hound that hunts in packs in deserts and wastelands, and whose bite carries a wasting disease. Caravan guards keep fires burning all night when they hear its double howl.","yields":[]},{"kind":"monster","id":"deva","name":"Deva","url":"https://michaelghelfistudios.com/apps/biomes/deva","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/deva","names":"Deva","srd":["Deva"],"type":"celestial","size":"medium","cr":"10","places":[{"realm":"celestial"},{"structure":"temple","qualifiers":["blessed"]}],"danger":"low","activity":"diurnal","group":"solitary","notes":"A deva is an angel sent by the gods to mortal lands as a messenger or guardian, often hidden in a humble shape. It helps the good and opposes evil, and a party that meets one has usually drawn heaven's attention.","yields":[]},{"kind":"monster","id":"dire_wolf","name":"Dire Wolf","url":"https://michaelghelfistudios.com/apps/biomes/dire-wolf","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/dire_wolf","names":"Dire Wolf","srd":["Dire Wolf"],"type":"beast","size":"large","cr":"1","places":[{"biome":["taiga","temperate_conifer_forest","tundra","grassland"]},{"biome":["taiga","tundra"],"qualifiers":["primeval"]}],"danger":"moderate","activity":"crepuscular","group":"pack","notes":"Dire wolves are huge wolves of the old wild, hunting in packs through cold forests and steppes. They are bolder than common wolves and will follow a party for days. Northern tribes sometimes raise their pups as war beasts.","yields":[]},{"kind":"monster","id":"djinni","name":"Djinni","url":"https://michaelghelfistudios.com/apps/biomes/djinni","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/djinni","names":"Djinni","srd":["Djinni"],"type":"elemental","size":"large","cr":"11","places":[{"realm":"elemental_air"},{"biome":["hot_desert"]},{"landform":"oasis"}],"danger":"moderate","activity":"cathemeral","group":"solitary","notes":"A djinni is a genie of the air, proud and generous, met on its cloud palaces or in the desert where old lamps and bottles hold bound spirits. It may grant favours to those who flatter it, and despises those who try to command it.","yields":[{"ref":"ingredient:djinn_dust"}]},{"kind":"monster","id":"doppelganger","name":"Doppelganger","url":"https://michaelghelfistudios.com/apps/biomes/doppelganger","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/doppelganger","names":"Doppelganger","srd":["Doppelganger"],"type":"monstrosity","size":"medium","cr":"3","places":[{"structure":"city"},{"structure":"town"},{"structure":"tavern"}],"danger":"moderate","activity":"cathemeral","group":"solitary","notes":"A doppelganger takes the face of anyone it meets and reads surface thoughts, living among townsfolk by stealing the places of the people it kills. Rumours of a friend who suddenly forgets old jokes are how most hunts begin.","yields":[{"ref":"ingredient:doppelganger_brain"}]},{"kind":"monster","id":"dragon_turtle","name":"Dragon Turtle","url":"https://michaelghelfistudios.com/apps/biomes/dragon-turtle","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/dragon_turtle","names":"Dragon Turtle","srd":["Dragon Turtle"],"type":"dragon","size":"gargantuan","cr":"17","places":[{"biome":["open_ocean","coastal_shelf","deep_sea"]},{"landform":"island"}],"danger":"high","activity":"cathemeral","group":"solitary","notes":"A dragon turtle is a vast sea dragon with a shell like a reef, breathing scalding steam and capsizing ships at will. Some captains pay it tribute to cross its waters safely, and sailors take its sleeping back for an island.","yields":[]},{"kind":"monster","id":"dretch","name":"Dretch","url":"https://michaelghelfistudios.com/apps/biomes/dretch","embed_url":"https://michaelghelfistudios.com/apps/embed/monster/dretch","names":"Dretch","srd":["Dretch"],"type":"fiend","size":"small","cr":"1/4","places":[{"realm":"abyssal"},{"qualifiers":["demonic"]},{"qualifiers":["corrupted"]}],"danger":"low","activity":"cathemeral","group":"pack","notes":"Dretches are the lowliest of demons, pot-bellied and foul-smelling, pouring out of abyssal rifts in mobs. They are weak alone but come in numbers, and their stench sickens those who fight them.","yields":[]}],"meta":{"version":"v1","lang":"en","total":234,"limit":50,"offset":0,"license":{"name":"MGS Toolbox open data terms","url":"https://michaelghelfistudios.com/api/v1/docs#terms","attribution":"Data © Michael Ghelfi Studios — https://michaelghelfistudios.com"}},"links":{"self":"https://michaelghelfistudios.com/api/v1/monsters","docs":"https://michaelghelfistudios.com/api/v1/docs"}}